Saturday, October 31, 2009

Gactivism, gametivism... activist game design: Harpooned

It’s not very often that you come across an activist game that skillfully incorporates its message with its gameplay, and rarer that they’re so much fun as Harpooned. Take control of a Japanese research vessel and extinctify some whales in the name of science (and selling cat food.) (-- 1Up)

"So it’s a controversial and emotional issue in Australia, however for the rest of the world it’s not newsworthy and I suppose most people never give it a thought. I decided to make a game about whaling and specifically about Japan’s claim that their whaling is scientific, to draw international attention to the issue. Games have the ability to reach a younger and broader audience than newspapers or television and a game distributed on the Internet can have a truly international impact."



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